The Short Answer: It Depends on the App

Not all maths apps are created equal. Some are curriculum-aligned, adaptive, and backed by research. Others are basically adverts wrapped in a thin layer of gamification.

The best maths apps are worth paying for—if they tick the right boxes. The worst ones aren't worth the storage space, even if they're free.

So what separates the good from the gimmicky? Let's break it down.

What Makes a Maths App Worth Paying For?

Before you hand over your card details, check whether the app meets these six criteria:

1. Curriculum Alignment

Does the app follow the UK National Curriculum or White Rose Maths? If it's built for US Common Core or Australian curriculum, your child will encounter unfamiliar methods and terminology.

For example, US apps teach "regrouping" whilst UK schools teach "exchanging". These differences cause confusion, not consolidation.

What to check: Look for explicit mention of "UK curriculum", "White Rose", "NCETM", or specific UK year groups (not grades). If it says "Ages 7-11" without mentioning Year 3-6, it's probably not UK-focused.

2. Adaptive Learning

Does the app adjust difficulty based on your child's performance? Or does it just serve up random questions regardless of whether they're struggling or breezing through?

Good adaptive engines use spaced repetition (revisiting topics at optimal intervals) and adjust when children consistently get questions right or wrong. Poor apps just loop through a question bank.

What to check: Trial the app for a few days. Do questions get easier if your child struggles? Harder if they succeed? Or does it feel random?

Research note: The Education Endowment Foundation found that adaptive digital learning can add +4 months' progress per year—but only when combined with teacher guidance and parental oversight. Apps alone don't magic away maths struggles.

3. Engagement Beyond Drills

Does the app offer a meaningful narrative, character progression, or sense of achievement? Or is it just times tables flashcards with cartoon graphics?

The research on gamification in maths learning shows that meaningful game mechanics (story, strategy, building) work better than surface-level "collect coins for correct answers".

What to check: Play the app yourself. Would you engage with this for 10 minutes daily? If you're bored, your child will be too—no matter how many dinosaurs are on screen.

4. Parent Visibility

Can you see what your child is practising, where they're struggling, and how much time they've spent? Or is it a black box?

The best apps offer:

What to check: Log into the parent dashboard. Is it genuinely useful, or just a token gesture with vague stats?

5. Data Privacy and Safety

Is the app GDPR compliant? Does it show ads to children? Does it harvest data to sell to third parties?

Free apps often monetise through data collection or targeted advertising. If the product is free, your child's attention (or data) is the product.

What to check: Read the privacy policy (search for "data", "advertising", "third party"). Look for explicit GDPR compliance and UK-based data storage. If the app shows ads during learning, walk away.

6. Value for Money

Is it priced reasonably for what it offers? Or are you paying £10/month for glorified flashcards?

Compare cost against alternatives: a maths tutor costs £25-40/hour. A year's subscription to a good app costs £50-100. If the app genuinely replaces 2-3 tutoring sessions per year, it's paid for itself.

Pricing Comparison: Popular UK Maths Apps

Here's what you'll actually pay in 2026:

DoodleMaths

Mathletics

Prodigy

Times Tables Rock Stars

MathCraft

Free Options

Red Flags: When to Avoid a Maths App

Walk away from apps that:

If the app feels more like a manipulative mobile game than an educational tool, trust your instincts.

When Apps Work Better Than Tutoring

Maths apps excel at:

If your child needs to build fluency, consolidate school learning, or practise little and often, a good app is brilliant value.

When Tutoring Works Better Than Apps

Apps can't replace a human for:

Think of apps as practice and tutors as teaching. Ideally, you'd use both—but if budget only allows one, choose based on your child's specific need.

How to Trial a Maths App Properly (7-Day Checklist)

Most apps offer a free trial. Don't waste it. Use this checklist to decide if it's worth keeping:

Day 1: First Impressions

Day 2-3: Check Curriculum Fit

Day 4-5: Test Adaptive Features

Day 6: Parent Dashboard

Day 7: Sustainability Check

If the app passes all seven days, it's probably worth keeping. If your child loses interest by day 3, cancel and try something else.

Do Maths Apps Actually Help Children Learn?

The research is cautiously optimistic. The Education Endowment Foundation found that well-designed digital tools can add up to 4 months of progress per year—but only when used correctly.

Apps work best when:

Apps don't work when:

Think of maths apps like a gym membership: the tool doesn't do the work, but it makes consistent practice easier.

Related reading: Our article on educational games vs homework explores why game-based learning works—and when it doesn't.

The Bottom Line: Are Maths Apps Worth It?

Yes—if you choose wisely.

A good maths app (UK curriculum-aligned, adaptive, engaging, parent-visible, safe) is worth £5-8/month for most families. That's less than one tutoring session and delivers daily practice year-round.

A bad maths app (ads, data harvesting, US curriculum, surface-level gamification) isn't worth it even if it's free.

Use the checklist above to trial properly. Trust your child's engagement. Check the parent dashboard. And remember: apps are practice, not magic. They work best alongside great teaching and parental involvement.

Frequently Asked Questions

Do maths apps actually help kids learn?

Yes, when used correctly. Research from the Education Endowment Foundation shows well-designed maths apps can add up to 4 months' progress per year. Apps work best for daily practice (10-15 mins), building fluency, and spaced repetition—but only when combined with quality teaching and parent oversight. Apps alone don't replace understanding or address deep misconceptions.

Are maths apps effective for children?

Maths apps are effective for specific purposes: consolidating school learning, building times tables fluency, practising mental arithmetic, and making daily practice engaging. They're less effective for teaching entirely new concepts, diagnosing misconceptions, or replacing 1-to-1 teaching. Effectiveness depends on curriculum alignment (UK vs US), adaptive features, and consistent use (little and often beats sporadic marathons).

Is DoodleMaths worth it?

DoodleMaths is worth it if you value UK curriculum alignment, adaptive spaced repetition, and detailed parent dashboards. At £7.99/month (or £79.99/year), it's mid-priced but effective for daily practice. Downsides: some children find it repetitive and it lacks the narrative engagement of game-based apps. Best for children who need structured, consistent practice and parents who want visibility into progress.

What is better than Prodigy?

For UK families, DoodleMaths, Mathletics, or MathCraft are better than Prodigy because they align to the UK National Curriculum (Prodigy uses US Common Core). If you want RPG-style engagement like Prodigy but with UK curriculum, MathCraft offers story-driven learning with companion raising and island building. If you prefer comprehensive coverage and worksheets, Mathletics is strong. If you want pure adaptive practice with detailed reporting, DoodleMaths excels.

What maths apps do teachers recommend?

UK teachers most commonly recommend: Times Tables Rock Stars (rapid recall, often school-provided), White Rose Maths home learning (free, matches school methods), BBC Bitesize (free videos and quizzes), TopMarks (free interactive games), DoodleMaths (paid, adaptive practice), and Mathletics (paid, comprehensive). Teachers value curriculum alignment, parent visibility, and apps that reinforce—rather than contradict—school teaching methods.

Want to Try a Maths App That's Genuinely Different?

MathCraft combines UK curriculum practice (White Rose Maths) with story-driven gameplay. Children raise a companion, build an island, and master Year 4-7 maths—without realising they're doing homework. Transparent pricing, parent dashboard, no ads, GDPR compliant.

Try MathCraft Free No card required. Free during beta.